CS:S Server Commands/Variables
Server Variables
These variables can only be changed by server operators or users with remote console (rcon). Newest settings on top.
mp_startmoney x
This integer value controls the amount that players start with at the beginning of a new map or when they join a server. 800 is the default and the minimum value, while 16000 is the maximum.
mp_logdetail x
Use this bitwise svar to control the depth of your logs. Be warned, these options can eat away hard drive space and CPU cycles. Use 0, the default, to log no attacks, 1 to log enemy attacks, 2 to log teammate attacks, and 3 to log both.
mp_playerid x
This variable controls what players see when they put their crosshair over an enemy, a hostage, or a teammate. At 0 (the default), the player see's all popups with team colors. At 1, the player sees their teammates and hostages, with team colors. At 2, players see no popups.
mp_forcechasecam x
This is to combat ghosting, or giving enemy locations to your alive teammates while dead. 0 disables such enforcement (default), 1 locks the player's chasecam onto teammates only (players lose the ability to roam), 2 doesn't like the player move or spectate while dead. They stay near their dead corpse.
mp_fadetoblack x
This is also to combat ghosting, but is more harsh. 0 will have no affect on the game, while 1 will disable chasecam and any sort of death cam at all. The client's screen fades to black instantly after death. One boon of this setting is that corpses stay around for the entire round. Useful for clan matches.
mp_buytime x
A floating point (decimal) value to determine the buy time in minutes. E.g., '1.25' equals one minute and fifteen seconds of buy time (this is not the pause, but the time where it is legal to purchase stuff). The minimum value is 0.25 and there is no maximum.
mp_roundtime x
This variable determines the round time, in minutes. After this amount of minutes has passed, a scenario win is awarded (e.g., hostages weren't rescued or the bomb was not planted). This is also a floating point value, but most server operators use integers. The minimum value is 1 minute, the maximum is 9. The default is 5 minutes.
mp_timelimit x
This is also a floating point value. It's the same as the above option, only it applies to the map and not the round. The default 20 minutes.
mp_maxrounds x
This, of course, is an integer (whole number). When a two teams finish playing this amount of rounds (before the timelimit or the winlimit is reached) the map ends. 0, or disabled, is the default.
mp_winlimit x
This, of course, is an integer (whole number). When a team reaches this amount of wins (before the timelimit or the roundlimit is reached), it has won the map. 0, or disabled, is the default.
allow_spectators x
Setting to 1 will allow spectators, while 0 will disallow them. These are non-playing spectators, not dead people.
mp_autokick x
This variable is defaulted to 1. Toggles automatic team-killer banning and kicking of idle clients - Setting of 1 = 'on', and 0 = 'off'.
mp_autoteambalance x
This variable is defaulted to 1. Toggles the forcing of clients to join teams to make it balanced - Setting of 1 = 'on', and 0 = 'off'.
mp_c4timer x
This variable is defaulted to 45. Sets the amount of time in between C4 placement and its explosion - ranges between 15 and 90 seconds.
mp_flashlight x
This variable is defaulted to 1. Toggles the use of flashlights by clients - Setting of 1 = 'on', and 0 = 'off'.
mp_footsteps x
This variable is defaulted to 1. Toggles footstep sounds - Setting of 1 = 'on', and 0 = 'off'.
mp_freezetime x
This variable is defaulted to 6. Sets the amount of "freeze" time at the beginning of each round to buy weapons and equipment - Use a setting of '0' to disable.
mp_friendlyfire x
This variable is defaulted to 0. Toggles friendly fire - Setting of 1 = 'on', and 0 = 'off'.
mp_hostagepenalty x
This variable is defaulted to 0, or disabled. Sets the number of hostages a player can kill before they are booted from the server.
mp_limitteams x
This variable is defaulted to 2. Sets the maximum number of players that one team can have more than the other team - Use a setting of '0' to completely disable the team limiting.
mp_logmessages x
This variable is defaulted to 1. Toggles logging of chat messages in the log files - Setting of 1 = 'on', and 0 = 'off'.
mp_mapvoteratio x
This variable is defaulted to 0.6. Set the ratio of players required to vote on the same map before a map will change. The default is 0.6 , which means that 60% of the players on a server must vote on the same map in order for the server to change to that map. The range is 0.0-1.0.
mp_kickpercent x
This variable is defaulted to 0.66. Set the ratio of players on someone's team required to vote to kick the "someone." The default is 0.66, which means that 66% (2/3rds) of the players on his team must vote him off in order for him to be kicked. The range is 0.0-1.0.
mp_tkpunish x
This variable is defaulted to 1. Toggles the forcing of a player to sit out the next round if he has just killed a teammate - Setting of 1 = 'on', and 0 = 'off'.
sv_restart x or sv_restartround x
This variable is defaulted to 0. Sets the amount of time in seconds before resetting the game, including frags, map entities, money, and the amount of time left. Use setting of '0' to disable these restarts. Setting this to 5 would restart the game in five seconds and reset the variable to 0.